This may sound like a mild compliment, but it's actually huge. The map, buildings, player boards, tech trees - it all looks gorgeous, clear, and true to the original, with the exception of how the buildings show up on the map, but that can be toggled to a retro mode which looks exactly like the board game. My apologies in advance to those who don't know the game, and future posts will return to my usual format. One caveat: while my posts don't usually assume knowledge of any game, this one does when it comes to describing why I like to play certain races. Then I'll get into my five favorite races to play. Since the game is vast, and I wanted to make this review concise and easily consumable, I'm going to adopt the time honored bullet point format of listing pros, cons, and mixed points about the game. What follows is not a review of Gaia Project - there are plenty of those out there - but a review of the Digidiced Steam implementation, looking at its suitability for both new and experienced players. I've ended up playing about a dozen games online with other people and many hundreds of games against the computer AI. I then picked up the new Steam version of the game and decided we should review it on the Two Wood for a Wheat podcast, in hopes of turning my newfound addiction into something productive. We ended up playing 16 head to head games during that week. It began when an old friend ventured forth from Chicago to pay me a weeklong visit, and I suggested we give it a go - while we'd both played lots of Terra Mystica (which Gaia Project is based on), I'd only played 4 games of GP and my friend had never tried it. Over the last few months, Gaia Project has fast become my absolute favorite heavy eurogame.
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